![]() ![]() Currently only available in the RT shop and lottery, this suit has one particular gimmick: Over Boost. ![]() The Act Zaku Commander Type is a suit that follows somewhat in the footsteps of the SM Zaku, but with some extra bells and whistles.This suit has been reported to do much better in space despite lacking AMBAC, however I don't have much experience in space so I won't comment on it. Use the Zaku MG for longer ranged chip damage, or the MMP80 for higher DPS at the cost of range. The SM has the choice of the MMP80 and Zaku MG. If this doesn't outright kill the target, your heat hawk will be ready to swing again by now and you can downswing the enemy to finish the job. While the opponent is in the heavy stun, your ally can come in and combo with their melee and end with a knockdown. If you have a team member who is setting up stuns for you (Generals and supports playing with an SM really should be doing this as it kills quick), you should be using your neutral swing to make the stun last much longer. A big mistake with this suit is to downswing on opponents when you have allies nearby. It does have something going for it that is often overlooked however: being hit with a heavy stun weapon is worse than being knocked down as there is no invincibility period afterwards. This combined with how competitive the raid slot is at this cost, makes the SM an unfavorable choice by most players. However it cannot swing in quick succession and lacks an instant ranged stun option. At these point costs, it has the highest per melee hit damage in the game. The gimmick of this suit is the special heat hawk it has access to that causes heavy stun upon hit. It has an unusually high HP pool for a raid, but suffers from the same poor ranged resistances that most raids suffer from. The Zaku II FS (SM), which will be referred to from here on as the SM, is a suit that was available for a limited time for free by completing challenges and is now seen from time to time in the RT shop.Like most raids, the Zaku 1 has it's part slots focused on close range. It takes away your ability to instantly stun your opponent, but it's a better choice if the enemy line won't budge as it gives you more mid ranged damage. The machine gun, which all players will have, is for doing solid chip damage. If you're confident about your ability to close the gap and go buck wild with melee, then it's the weapon of choice. The bazooka can be an appetizing choice as it is one of the few low cost raids to get an instant stun weapon. It is one of two raids in the game that lacks maneuver armor which can make getting up close to opponents dangerous. It has a good HP pool, but poor resistances. The Zaku 1 is one of the starting suits that new players will have from the beginning.Also I don't count the GM Camouf as a Zaku, so it isn't here. This isn't a tier list as each suit has it's strengths and weaknesses. This is going to be a look at every Zaku type mobile suit currently in the game.
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